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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1026
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Posted - 2016.08.29 16:10:37 -
[1] - Quote
Annia Aurel wrote:Will you refund all SP currently allocated in Leadership skills? Those you still want them are free to reallocate them ... you can now skillgoop out skills you don't want but you don't get a refund because ccp did something they've talked about for the better part of a decade |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1026
|
Posted - 2016.08.29 16:12:03 -
[2] - Quote
Arrendis wrote:I, for one, am looking forward to watching ships at 20% armor explode the moment the duration on the Armor Reinforcement booster expires and they end up with negative HP. or getting additional armor each boomf as if they were getting repaired! |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1026
|
Posted - 2016.08.29 16:14:25 -
[3] - Quote
Oobiedoob Benubi wrote:Linus Gorp wrote:Oobiedoob Benubi wrote:Amazing. You've figured out a way to destroy the entire CASMA community. CCP, you really suck. Who is CASMA? Senpai Fozzie, when do we get blops rebalance? CASMA is/was a mining community in Gallente space. We recruited by offering free boosts in various systems. perhaps you will need to recruit by taking the very tiny effort to actually man the keyboard and warp to belts now |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1027
|
Posted - 2016.08.29 16:20:50 -
[4] - Quote
let's say we're working with 60s boomfs
my fleetmate hits me with a boomf, then 30s later a different fleetmate hits me with the same boomf
do I have 60s left from when the second fleetmate hit me with the boomf (i.e. getting hit refreshes your timer) or 30s left (i can only get a new boomf bonus when the old one has expired)? |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1027
|
Posted - 2016.08.29 16:39:50 -
[5] - Quote
Thanks for the previous answer, very helpful. Next question: how fast do these modules cycle? Is this going to be something where the fleet booster can keep re-applying to the fleet or is it going to be more like a 60s cycle and you'd better make it count. |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1027
|
Posted - 2016.08.29 16:42:32 -
[6] - Quote
Reinhardt Kreiss wrote:So boosting is changing from an alt only affair to a fleet thing with redundancy built in. We can safely assume that fleets will incorporate several boosters per type not only because of the sphere radius but also because there's going to be losses.
Isn't this system that relies on an AOE range check that affects targets that possibly already get that bonus from someone else who might/will have different skills going to cause massive lag issues when you get a whole bunch of ships and boosters close together? depends on the code, and my understanding is that the physics engine was specifically rewritten to allow for this sort of aoe effect without dying in a fire |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1027
|
Posted - 2016.08.29 16:45:24 -
[7] - Quote
Also: what happens when I got a 20% armor hp bonus, got my armor shot down to 10%, then lost the bonus? Do I have 10% of my old armor, do I have 0% armor but still structure, or does my ship explode due to having negative armor? |
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